3D ASSETS (2011-2012) 
          Below are images from projects I have worked on over the past year. I have focused on creating high-poly meshes and baking them down to game ready content. Tools used for these include  3ds max, mudbox, xNormal, crazyBump, photoshop, marmoset, xoliul shader and the Unreal Editor. Click each image for a bigger version. | 
       
         
   
      
          
      High-poly modeled in 3ds max baked to low-poly mesh in max       
        
          
          
        Stones suclpted in mudbox baked in xNormal and shown here in marmoset. 
               
      
          
      High-poly modeled in 3ds max baked to low-poly mesh in max. Screenshots from marmoset toolbag.  Click here to see it in 3d!!! 
        
        
      Corridor wall detail screenshots from marmoset showing wireframe and normal map details    
  
        
      Stone pillar sculpted in mudbox, baked in 3ds max and exported to UDK to be used in a larger scene. 
        
        
      Cathedral window  modeled in 3ds max and sculpted in mudbox, baked in 3ds max and exported to UDK to be used in a larger scene 
          
        Tree Trunk Shader - Shader to control mossy bark verses normal bark on tree truck. Shader setup in UDK. 
  
      
    
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