| Professional Summary |
| I'm a Lead CG Artist with 20+ years of experience creating photoreal CG assets for feature films,
episodic television, games, and simulation. I have experience leading artists, developing production
pipelines, mentoring teams, and delivering modeling, look development, environments, and crowds for major productions. |
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| Core Skills |
| Hard Surface Modeling • Environment Creation • Hero Assets • Look Development • Photoreal
Rendering • Crowds (Golaem) • Unreal Engine • Pipeline Development • Team Leadership •
Mentoring • TyFlow • EmberGen |
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| Software |
| Maya, 3ds Max, Unreal Engine, Substance Painter, ZBrush, Nuke, V-Ray, SpeedTree, Golaem,
TyFlow, EmberGen, Character Creator |
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